Press Release

Morgan Lewis IP Partner Contributes to ABA Treatise on Computer Games and Immersive Entertainment

Wednesday, January 30, 2019

ORANGE COUNTY, January 30, 2019: The American Bar Association (ABA) has published the second edition of Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law, featuring a chapter contributed by Morgan Lewis intellectual property (IP) partner Kenneth Cheney. The comprehensive treatise explores the evolution of traditional IP rights and associated laws as they relate to the nontraditional settings of video game and immersive environments, and serves as a primer for practitioners researching emerging legal issues in this technology area.

Ken’s chapter, “International Considerations of Video Games and Immersive Entertainment,” provides an overview of legal issues that are likely to be faced in applying copyright, trademark, and patent law to transactions or events that may take place both within the boundaries of online virtual environments and simultaneously across international borders. He highlights:

  • Implications of interacting or transacting business within or via an online game or other virtual reality system from across varying jurisdictions
  • Conflict-of-law and choice-of-law issues that may arise with multi-jurisdictional parties
  • Current attempts to harmonize international law governing intellectual property
  • Jurisdictional issues that may arise when attempting to enforce intellectual property rights against foreign conduct occurring within or via a virtual world
  • Differences between US law and its foreign equivalents, with particular focus on Europe and China

Ken advises clients on the full spectrum of IP matters. His practice includes patent portfolio management and prosecution; patent post-grant proceedings and litigation matters; due diligence investigations in connection with funding, acquisition, and merger transactions; and the preparation of legal opinions on patent validity, infringement, and freedom-to-operate.

Learn more about Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law.